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Pirate Ship


PIRATE SHIP
SCENE OVERVIEW

Project developed for the second module of Revolution School of Digital Arts' Blender course. The briefing involved creating an entire pirate-themed scene in Blender using only poly-by-poly technique, procedural textures and rendering on Cycles.


Game page on Steam (simulation made with Figma)
Overview of the props used in the environment

Scene Development Process
LIGHTS, CONCEPT, BLOCKING AND REFERENCES

Scene created with Blender and rendered using Cycles. All textures are procedural.

Scene development process from blocking to render

Lights

Clay Render
Ship's concept

Blocking


References

Pirate Ship
Published:

Pirate Ship

The client (fictional) is an indie game studio that needs a Splash Screen to use as advertising for the release of their new game. The idea was t Read More

Published: